Generic methods
The following methods are common to all CSML primitive types.
Return the type of the target value (
string
, array
, object
, float
, boolean
, int
, null
)any_value.type_of() => String
Return the target value formatted as a string.
any_value.to_string() => String
Check if a variable can be interpreted as a number (float or int)
string.is_number() => boolean
// example
do var_int = "42"
say var_int.is_number() // true
do var_float = "42.42"
say var_int.is_number() // true
do obj = {"toto": "tutu"}
say obj.is_number() // false
Check if the variable can be interpreted as an int
string.is_int() => boolean
// example
do var_int = "42"
say var_int.is_number() // true
do var_float = 42.42
say var_int.is_number() // false
Check if the variable can be interpreted as an float
string.is_float() => boolean
// example
do var_int = 42
say var_int.is_number() // false
do var_float = 42.42
say var_int.is_number() // true
Some functions may resolve to an error due to a faulty user input, an unreachable API, or some other bug in the code. You can check the result of such functions call (like
HTTP()
or App())
with .is_error()
, and get more information with .get_info()
. do x = HTTP("https://somewhere.com/does-not-exist").send()
if (x.is_error()) {
// get info a description of the error
debug "{{x.get_info()}}"
// try something else or ask again the user for input!
}
Last modified 1yr ago